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TRACY
Real-time nanosecond frame profiler for native apps
BSD-3-Clause
ABOUT
Sampling profilers miss short stalls and GPU bubbles that ruin interactive latency. Tracy instruments C++ with nanosecond zones and streams CPU, GPU, lock, and memory events to a remote viewer so ML viewers, simulators, and inference UIs get honest frame timelines without a heavyweight sampling setup.
INTEGRATION GUIDE
1. Instrument a C++ inference viewer and inspect frame-time spikes
2. Capture GPU and CPU zones together when a training viz UI stutters
3. Find lock contention in a real-time data acquisition loop
4. Profile memory allocations that hitch an interactive simulation
TAGS
tracyprofilerframe-profilerperformancegpucpuc++gamedev