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GODOGEN
Autonomous game development for Godot, Bevy, and Babylon.js
MIT
ABOUT
Shipping a playable game with an LLM usually stops at code snippets that do not compile or look wrong in-engine. Godogen runs an agent loop that designs the project, writes engine code, captures screenshots from Godot, Bevy, or Babylon.js, and fixes what does not look right until you have a real project.
INTEGRATION GUIDE
1. Describe a game and generate a structured Godot 4 project with scenes and scripts
2. Use Claude Code or Codex to iterate Bevy gameplay from engine screenshots
3. Prototype Babylon.js games with an agent that writes code and repairs visual bugs
4. Turn a one-line game idea into architecture, art assets, and runnable engine code
TAGS
agentsgodotbevygamedevclaude-codecodexopen-source